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Author: Daniel Homer

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The Common Sense Rule

  By Daniel Homer September 15, 2017 November 3, 2017 d20 Curmudgeoning Damage

The Common Sense Rule
Facilitation of arbitration.

The one rule that should trump all others, to preserve smooth game flow in a player-friendly game: use common sense. You can’t be expected to always know every rule for every situation. If … Read the rest

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Balancing role vs. roll

  By Daniel Homer September 1, 2017 November 3, 2017 d20 Curmudgeoning Damage

Balancing role vs. roll.
A bipartisan approach.

Find your gaming style sweet spot somewhere between the two extremes of ‘role vs roll.’ Strive for a balance between the improv theatre approach and the kick-in-the-door, kill and loot board game. There’s … Read the rest

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Food at the gaming table

  By Daniel Homer August 15, 2017 August 28, 2017 d20 Curmudgeoning Damage

Food at the gaming table.
An Unpopular Perspective.

A sacred pillar of the stereotypical game! Topple it. Away from me, please. I don’t want your chips, your pizza, or your cookies at the table. It’s a mess. It’s a distraction. … Read the rest

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You hit. You miss.

  By Daniel Homer August 1, 2017 August 28, 2017 d20 Curmudgeoning Damage

“You hit. You miss.”
Delivering dynamic description.

 Description is vital in delivering a great immersive game.

Even uneventful travel is an opportunity for scene-setting. Personification of weather or terrain features can be a useful tool to establish tone:

“Clouds glide … Read the rest

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