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Category: d20 Curmudgeoning Damage

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Quick character motivations for adventuring

  By Daniel Homer July 15, 2018 August 4, 2018 d20 Curmudgeoning Damage

Quick character motivations for adventuring

When it’s impractical to indulge in a lengthy prologue

Ideally, for a long-term campaign, most player characters should have a reasonably well-developed backstory which details their motivations for taking up an adventuring life. But for … Read the rest

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Anatomy of a dungeon

  By Daniel Homer July 1, 2018 August 4, 2018 d20 Curmudgeoning Damage

Anatomy of a dungeon

A tomb viewed anew

When possible, a dungeon should tempt, challenge, engage and reward a full range of character classes. For example, a classic crypt or catacombs adventure may have traps and undead as its main … Read the rest

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Adventures in nomenclature

  By Daniel Homer June 15, 2018 July 9, 2018 d20 Curmudgeoning Damage

Adventures in nomenclature

Class titles and the reclamation of synonyms

What’s my class? Well, according to who you ask, I’m a 1st edition fighter/magic user, 2nd edition bladesinger, 3rd edition eldritch knight, 3.75 edition magus, 4th edition swordmage, and 5th … Read the rest

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Genre and campaign world crossovers

  By Daniel Homer June 1, 2018 June 14, 2018 d20 Curmudgeoning Damage

Genre and campaign world crossovers

Cue the cooking gas.

You’ve decided to mix things up. Whether through strange emissaries from a mystery shore, a plane shift gone awry, or a dark portal spilling mist, mutations and obligatory retrowave synth music, … Read the rest

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Anatomy of an encounter table

  By Daniel Homer May 14, 2018 June 14, 2018 d20 Curmudgeoning Damage

Anatomy of an encounter table

Bandits and badgers and owlbears, oh my.

There are a few considerations when designing random encounter tables, including theme, probability and challenge level.  Random encounters are a useful way to provide theme and immersion. You … Read the rest

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About the Author

  By Daniel Homer May 1, 2018 May 3, 2018 d20 Curmudgeoning Damage

About the author

Yes, this is written in third person.

This blog’s scribe is a curmudgeon, a grump, and a grognard, long in the tusks, and has an orcish sensitivity to daylight.

His GM career spans over three decades and … Read the rest

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Magic shops as encounters

  By Daniel Homer April 15, 2018 May 4, 2018 d20 Curmudgeoning Damage

Magic shops as encounters

Shoplifters will be electrocuted.

If you absolutely must have magic shops in your campaign, then consider treating them as encounters, with appropriately powerful guards and wards for magic merchandise. The examples here, calculated using Pathfinder core … Read the rest

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Character Death

  By Daniel Homer April 1, 2018 April 10, 2018 d20 Curmudgeoning Damage

Character Death

Congratulations! You are now a murderer.

Be prepared for this eventuality from the start; decide on house rules and resurrection availability early based on the anticipated style and difficulty level of the campaign.

Be aware of how magic … Read the rest

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Experience point rewards and level progression

  By Daniel Homer March 15, 2018 April 2, 2018 d20 Curmudgeoning Damage

Experience point rewards and level progression

The point of experience points.

“Do we level up?”
“No, you need 1,300,000 XP. You only have 1,299,990.”

Experience points are a core pillar of an RPG, but there are a number of options … Read the rest

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Politics, villains and other threats

  By Daniel Homer March 1, 2018 March 16, 2018 d20 Curmudgeoning Damage

Politics, villains and other threats
What they don’t know can definitely hurt them.

A myriad dangers face the adventuring party. Monsters. Magic. Poor sanitation (after all, the primary purpose of a fine sewer system is almost always, and often inexplicably, … Read the rest

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