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Category: d20 Curmudgeoning Damage

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Creating a dynamic campaign world, Part II: Threats and Rivals.

  By Daniel Homer November 18, 2020 November 18, 2020 d20 Curmudgeoning Damage

The whack-a-mole way.

Expanding on a previous post, creating a dynamic campaign world, one approach to campaign design is to use a system to keep track of shifting dangers and measure a region’s power balance behind the scenes.

Creating … Read the rest

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The Global Guild of Total Physical Dominance (TGGTPD)

  By Daniel Homer May 1, 2020 May 11, 2020 d20 Curmudgeoning Damage

We teach the Rage-Fit style, and our motto is: “Don’t just get cross, get into a rage!”

We believe in all-natural training. No magic is to be used, no gauntlets of ogre power or girdles of giant strength, nothing. If … Read the rest

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Incorporating character classes into the campaign world

  By Daniel Homer August 16, 2019 August 16, 2019 d20 Curmudgeoning Damage

Class conflict: considerations for ease of inclusion

Just because a character class exists in a rule book, it doesn’t necessarily exist in every campaign world.  Expanding on a previous post (Guiding player character creation), examples of character classes … Read the rest

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Top Tips: Finding Romance Whilst Adventuring

  By Daniel Homer August 1, 2019 August 12, 2019 d20 Curmudgeoning Damage

Top Tips: Finding Romance Whilst Adventuring
by Deatrice Unibon, Gentlefolk Adventurer

Dearest Gentlefolk, we’ve all been there. Midway through a dungeon jaunt, thigh deep in shiny loot, steamy monster ichor and dead henchmen, the thought strikes you: there must be … Read the rest

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Creating rival questing parties

  By Daniel Homer July 15, 2019 September 15, 2021 d20 Curmudgeoning Damage

Using questionable sources of inspiration

In any dynamic campaign world, the player characters are likely to have a few competitors. Usually an NPC will be created from scratch, but when creating whole groups at once, sometimes you may want to … Read the rest

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You Keep What You Kill

  By Daniel Homer June 17, 2019 June 19, 2019 d20 Curmudgeoning Damage

Harvesting monsters for fun and fashion.

Occasionally, a gentle party of scholars, priests and musicians will be diverted from their quest for
knowledge by the sudden urge to become bloodthirsty big game hunters. This often occurs if they
encounter a … Read the rest

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Designing a Pantheon

  By Daniel Homer June 1, 2019 June 19, 2019 d20 Curmudgeoning Damage

The sky’s not the limit.

You may be the ultimate god of your world, but sometimes it’s best for that god to design other gods for their world’s inhabitants to worship.

Consider the style of pantheon that would best suit … Read the rest

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The Tax Man Cometh

  By Daniel Homer April 1, 2019 April 15, 2019 d20 Curmudgeoning Damage

The Tax Man Cometh
If your players don’t hate you yet, try this!

Taxes. Yes, players tend to hate them. But they can be useful to a campaign, when used appropriately (adding realism to the world, rather than as a … Read the rest

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Top Tips: Packing For Your Adventure

  By Daniel Homer March 1, 2019 April 1, 2019 d20 Curmudgeoning Damage

Top Tips: Packing For Your Adventure
by Deatrice Unibon, Gentlefolk Adventurer

Dearest Gentlefolk, as everyone knows, it is an exquisite delight to go on an adventure. But you must always pack for success! Here are some of my favorite tips:… Read the rest

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Immersion versus metagaming

  By Daniel Homer August 1, 2018 August 27, 2018 d20 Curmudgeoning Damage

Immersion versus metagaming.
Verisimilitude versus very smug attitudes.

When meta makes it better:
Players making choices for the benefit of the game rather than being completely true to their character. For example, foregoing summoning spells or follower feats to avoid … Read the rest

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